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Swift for mac os x 10.6
Swift for mac os x 10.6












  1. Swift for mac os x 10.6 full#
  2. Swift for mac os x 10.6 code#

An that "returns" are ignored, for what concern the pauses on speech. Or (point 3) the fuzzy way which both OS deal with punctuation: I discovered the "Hello.HowAre you?" doesn't put a pause at the dot. These points came to me after messing around for several days on both platforms, trying to make a stack that could compile for both.įor example (point 1), trying to integrate the "wait until revIsSpeaking() is false" on OSX, with the " missing" equivalent on iOS and having to deal with "send in time" in order to give the user the chance to do something while the OS is speaking, is really complicated.

Swift for mac os x 10.6 code#

The "en-US" language/country code for each voice is needed in my opinion, in order to understand a voice choice (it is a strange missing form RevSpeech, isn't it?)ģ - a way to incorporate some special "pause" characters in the "Text", on iOS, like the "]" works on OSX.īest of all, off course, would be to have a unique extension working on all platforms.

swift for mac os x 10.6 swift for mac os x 10.6

Swift for mac os x 10.6 full#

I tried, but I just can't grab the correct code.Ģ - full list of available voices for NSSpeechSynthesizer (OSX). Since you seem proficient in LCB, I invite you on working on the following points that, in my opinion, are fundamental:ġ - end of speech call back for AVSpeechSynthesizer (iOS). There are still a few things that are missing for a optimal use, both on iOS and on OSX/Win. Thanks to him, I can do now some sort implementation that before was impossible. I must say that Simon did pratically all the work for the LCB TTS on iOS (AVSpeechSynthesizer).

swift for mac os x 10.6

So far it's pretty basic but it already includes the AIFF sound file output function that RevSpeech doesn't have. This all might seem as pointless as I thought it would be (I started it purely as an exercise) since RevSpeech extension has already handled this for a long time (and also works on Windows), but there are features of NSSpeech that aren't tapped into by RevSpeech, like NSSpeechRecognizer, or the ability to output the synthesized speech to an AIFF sound file (which could then be loaded as an Musical Sampled Instrument by my LCB_AppleAVAudioSampler, FUN!) just for two examples. Inspired by trevix & Simon Knight who are working on an LCB library to wrap Apple's AVSpeech APIs for Text-to-speech on iOS (at least some of which should also work on newer versions of macOS like 10.14 Mohave/10.5 Catalina), I started messing around with the older Apple API for doing Text-to-speech, NSSpeechSynthesizer/NSSpeechRecognizer, which has been part of MacOS X since 10.3 (obviously a 32bit/Intel LC Standalone won't run on a System going that far back).














Swift for mac os x 10.6